

Just like in the first Celeste game, each screen has been tailored to teaching the player how to string movement together, and it all comes together on the last couple of screens where, aside from knowledge, the platforming because faster paced and reactionary.Īfter having run through this game twice (OBS crashed my first run-through), I couldn't find any glitches, bugs, or any sore points in the game. While you can't dash in this game, you gain access to a grappling hook that will be the main source of movement at first, the grappling hook feels like it delivers very little in momentum other than sideways, but it very quickly becomes apparent that combining the hook with jumps allows the player to string movement combos that feel rewarding to do. It immediately takes a change as the bridge from Celeste breaks, and Lani ends up falling down the mountain. Starting off, I was originally under the impression that this game was going to have you play through parts of the Celeste game (non-pico version) as it starts you off with the tutorial level.

I'm genuinely surprised that this game didn't get as much attention as the first Celeste game, not just because of the fact that this has the "Celeste" name attached to it but because it was an extremely amazing platformer.
